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Web usability: Difference between revisions

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Text replacement - "Saintapedia" to "USApedia"
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[[File:Aggregate-heatmap-all-non-search-pageviews 1.png|200px|thumbnail|right|An aggregate heatmap shows 57,453 eye tracking fixations across a wide range of pages, excluding search and search-results pages. Red indicates where users looked the most; yellow where they looked less. White areas got virtually no looks. The top black stripe indicates the page fold in the study; subsequent black stripes represent each additional screen after scrolling. - Source:[http://www.nngroup.com/ Nielsen Norman Group]]]{{#ev:youtube|9BdtGjoIN4E|400|right|Don Norman: The term "UX|frame}}{{Nutshell|Usability aims to make it easier for a reader to navigate content.}}{{Breadcrumbs|page=|url=|wikipedia=yes}}'''Web usability''' is an approach to make web sites easy to use for an end-user, without the requirement that any specialized training be undertaken. The user should be able to intuitively relate the actions he needs to perform on the web page, with other interactions he sees in the general domain of life e.g. press of a button leads to some action. The broad goal of usability can be:
{{#ev:youtube|9BdtGjoIN4E|400|right|Don Norman: The term "UX|frame}}{{Nutshell|Usability aims to make it easier for a reader to navigate content.}}{{Breadcrumbs|page=|url=|wikipedia=yes}}'''Web usability''' is an approach to make web sites easy to use for an end-user, without the requirement that any specialized training be undertaken. The user should be able to intuitively relate the actions he needs to perform on the web page, with other interactions he sees in the general domain of life e.g. press of a button leads to some action. The broad goal of usability can be:
#Present the information to the user in a clear and concise way.
#Present the information to the user in a clear and concise way.
#To give the correct choices to the users, in a very obvious way.
#To give the correct choices to the users, in a very obvious way.
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*Customers who have bad experiences on websites view the sponsoring organizations as untrustworthy.
*Customers who have bad experiences on websites view the sponsoring organizations as untrustworthy.
==User experience==
==User experience==
{{Breadcrumbs|align=right|page=User experience|url=|officialwebsite=no|wikipedia=yes|powerpedia=no|openei=no|imwiki=no|imwikisupport=no}}{{Main|User experience}}{{#ev:youtube|CJnfAXlBRTE|400|right|What is UX Design? Defining User Experience Design & Explaining the Process|frame}}
{{Breadcrumbs|align=right|page=User experience|url=|officialwebsite=no|wikipedia=yes|USApedia=no|openei=no|imwiki=no|imwikisupport=no}}{{Main|User experience}}{{#ev:youtube|CJnfAXlBRTE|400|right|What is UX Design? Defining User Experience Design & Explaining the Process|frame}}


User experience (UX) involves a person's behaviors, attitudes, and emotions about using a particular product, [[system]] or service. User experience includes the practical, experiential, affective, meaningful and valuable aspects of human-computer interaction and product ownership. Additionally, it includes a person’s perceptions of system aspects such as utility, ease of use and efficiency. User experience may be considered subjective in nature to the degree that it is about individual perception and thought with respect to the system. User experience is dynamic as it is constantly modified over time due to changing usage circumstances and changes to individual systems as well as the wider usage context in which they can be found.
User experience (UX) involves a person's behaviors, attitudes, and emotions about using a particular product, [[system]] or service. User experience includes the practical, experiential, affective, meaningful and valuable aspects of human-computer interaction and product ownership. Additionally, it includes a person’s perceptions of system aspects such as utility, ease of use and efficiency. User experience may be considered subjective in nature to the degree that it is about individual perception and thought with respect to the system. User experience is dynamic as it is constantly modified over time due to changing usage circumstances and changes to individual systems as well as the wider usage context in which they can be found.